unrealircd

- supernets unrealircd source & configuration
git clone git://git.acid.vegas/unrealircd.git
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commit 5b96618478dfb5f99267d1966b70e9500ee22b4b
parent 3d97a9500c0af7215aa90e78da932d13ea16e522
Author: acidvegas <acid.vegas@acid.vegas>
Date: Sun, 20 Nov 2022 00:28:33 -0500

Forgot to define FAKELAG and shortened channel message delay time

Diffstat:
Mdoc/conf/unrealircd.remote.conf | 2+-
Minclude/config.h | 2+-

2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/doc/conf/unrealircd.remote.conf b/doc/conf/unrealircd.remote.conf
@@ -104,7 +104,7 @@ set {
 	restrict-usermodes "ips";
 	restrict-channelmodes "nLpPs";
 	restrict-commands {
-		channel-message { connect-time 60;  identified yes; reputation-score 100; }
+		channel-message { connect-time 30;  identified yes; reputation-score 100; }
 		channel-notice  { connect-time 60;  identified yes; reputation-score 100; }
 		invite          { connect-time 300; identified yes; reputation-score 100; }
 		join            { connect-time 15;  identified yes; reputation-score 100; }
diff --git a/include/config.h b/include/config.h
@@ -123,7 +123,7 @@
  * Common usage for this are: a trusted bot ran by an IRCOp, that you only
  * want to give "flood access" and nothing else, and other such things.
  */
-//#undef FAKELAG_CONFIGURABLE
+#define FAKELAG_CONFIGURABLE
 
 /* The default value for class::sendq */
 #define DEFAULT_SENDQ	3000000