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Transparent_Sprite_Demo.ino (4568B)
1 /* 2 Sketch to show creation of a sprite with a transparent 3 background, then plot it on the TFT. 4 5 Example for library: 6 https://github.com/Bodmer/TFT_eSPI 7 8 A Sprite is notionally an invisible graphics screen that is 9 kept in the processors RAM. Graphics can be drawn into the 10 Sprite just as it can be drawn directly to the screen. Once 11 the Sprite is completed it can be plotted onto the screen in 12 any position. If there is sufficient RAM then the Sprite can 13 be the same size as the screen and used as a frame buffer. 14 15 A 16 bit Sprite occupies (2 * width * height) bytes in RAM. 16 17 On a ESP8266 Sprite sizes up to 126 x 160 can be accommodated, 18 this size requires 40kBytes of RAM for a 16 bit colour depth. 19 20 When 8 bit colour depth sprites are created they occupy 21 (width * height) bytes in RAM, so larger sprites can be 22 created, or the RAM required is halved. 23 */ 24 25 #include <TFT_eSPI.h> // Include the graphics library (this includes the sprite functions) 26 27 TFT_eSPI tft = TFT_eSPI(); // Create object "tft" 28 29 TFT_eSprite img = TFT_eSprite(&tft); // Create Sprite object "img" with pointer to "tft" object 30 // the pointer is used by pushSprite() to push it onto the TFT 31 32 void setup(void) { 33 Serial.begin(250000); 34 35 tft.init(); 36 37 tft.setRotation(0); 38 } 39 40 void loop() { 41 42 tft.fillScreen(TFT_NAVY); 43 44 // Draw 10 sprites containing a "transparent" colour 45 for (int i = 0; i < 10; i++) 46 { 47 int x = random(240-70); 48 int y = random(320-80); 49 int c = random(0x10000); // Random colour 50 drawStar(x, y, c); 51 } 52 53 delay(2000); 54 55 uint32_t dt = millis(); 56 57 // Now go bananas and draw 500 more 58 for (int i = 0; i < 500; i++) 59 { 60 int x = random(240-70); 61 int y = random(320-80); 62 int c = random(0x10000); // Random colour 63 drawStar(x, y, c); 64 yield(); // Stop watchdog reset 65 } 66 67 // Show time in milliseconds to draw and then push 1 sprite to TFT screen 68 numberBox( 10, 10, (millis()-dt)/500.0 ); 69 70 delay(2000); 71 72 } 73 74 // ######################################################################### 75 // Create sprite, plot graphics in it, plot to screen, then delete sprite 76 // ######################################################################### 77 void drawStar(int x, int y, int star_color) 78 { 79 // Create an 8 bit sprite 70x 80 pixels (uses 5600 bytes of RAM) 80 img.setColorDepth(8); 81 img.createSprite(70, 80); 82 83 // Fill Sprite with a "transparent" colour 84 // TFT_TRANSPARENT is already defined for convenience 85 // We could also fill with any colour as "transparent" and later specify that 86 // same colour when we push the Sprite onto the screen. 87 img.fillSprite(TFT_TRANSPARENT); 88 89 // Draw 2 triangles to create a filled in star 90 img.fillTriangle(35, 0, 0,59, 69,59, star_color); 91 img.fillTriangle(35,79, 0,20, 69,20, star_color); 92 93 // Punch a star shaped hole in the middle with a smaller transparent star 94 img.fillTriangle(35, 7, 6,56, 63,56, TFT_TRANSPARENT); 95 img.fillTriangle(35,73, 6,24, 63,24, TFT_TRANSPARENT); 96 97 // Push sprite to TFT screen CGRAM at coordinate x,y (top left corner) 98 // Specify what colour is to be treated as transparent. 99 img.pushSprite(x, y, TFT_TRANSPARENT); 100 101 // Delete it to free memory 102 img.deleteSprite(); 103 104 } 105 106 // ######################################################################### 107 // Draw a number in a rounded rectangle with some transparent pixels 108 // ######################################################################### 109 void numberBox(int x, int y, float num ) 110 { 111 112 // Size of sprite 113 #define IWIDTH 80 114 #define IHEIGHT 35 115 116 // Create a 8 bit sprite 80 pixels wide, 35 high (2800 bytes of RAM needed) 117 img.setColorDepth(8); 118 img.createSprite(IWIDTH, IHEIGHT); 119 120 // Fill it with black (this will be the transparent colour this time) 121 img.fillSprite(TFT_BLACK); 122 123 // Draw a background for the numbers 124 img.fillRoundRect( 0, 0, 80, 35, 15, TFT_RED); 125 img.drawRoundRect( 0, 0, 80, 35, 15, TFT_WHITE); 126 127 // Set the font parameters 128 img.setTextSize(1); // Font size scaling is x1 129 img.setTextColor(TFT_WHITE); // White text, no background colour 130 131 // Set text coordinate datum to middle right 132 img.setTextDatum(MR_DATUM); 133 134 // Draw the number to 3 decimal places at 70,20 in font 4 135 img.drawFloat(num, 3, 70, 20, 4); 136 137 // Push sprite to TFT screen CGRAM at coordinate x,y (top left corner) 138 // All black pixels will not be drawn hence will show as "transparent" 139 img.pushSprite(x, y, TFT_BLACK); 140 141 // Delete sprite to free up the RAM 142 img.deleteSprite(); 143 } 144