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Rotated_Sprite_3.ino (4936B)
1 /*==================================================================================== 2 3 This example draws a jpeg image in a Sprite then plot a rotated copy of the Sprite 4 to the TFT. 5 6 The jpeg used in in the sketch Data folder (press Ctrl+K to see folder) 7 8 The jpeg must be uploaded to the ESP8266 or ESP32 SPIFFS by using the Tools menu 9 sketch data upload option of the Arduino IDE. If you do not have that option it can 10 be added. Close the Serial Monitor window before uploading to avoid an error message! 11 12 To add the upload option for the ESP8266 see: 13 http://www.esp8266.com/viewtopic.php?f=32&t=10081 14 https://github.com/esp8266/arduino-esp8266fs-plugin/releases 15 16 To add the upload option for the ESP32 see: 17 https://github.com/me-no-dev/arduino-esp32fs-plugin 18 19 Created by Bodmer 6/1/19 as an example to the TFT_eSPI library: 20 https://github.com/Bodmer/TFT_eSPI 21 22 Extension functions in the TFT_eFEX library are used to list SPIFFS files and render 23 the jpeg to the TFT and to the Sprite: 24 https://github.com/Bodmer/TFT_eFEX 25 26 To render the Jpeg image the JPEGDecoder library is needed, this can be obtained 27 with the IDE library manager, or downloaded from here: 28 https://github.com/Bodmer/JPEGDecoder 29 30 ==================================================================================*/ 31 32 //==================================================================================== 33 // Libraries 34 //==================================================================================== 35 // Call up the SPIFFS FLASH filing system, this is part of the ESP Core 36 #define FS_NO_GLOBALS 37 #include <FS.h> 38 39 #ifdef ESP32 40 #include "SPIFFS.h" // Needed for ESP32 only 41 #endif 42 43 // https://github.com/Bodmer/TFT_eSPI 44 #include <TFT_eSPI.h> // Hardware-specific library 45 TFT_eSPI tft = TFT_eSPI(); // Invoke custom library 46 TFT_eSprite spr = TFT_eSprite(&tft); // Create Sprite object "spr" with pointer to "tft" object 47 48 // https://github.com/Bodmer/TFT_eFEX 49 #include <TFT_eFEX.h> // Include the function extension library 50 TFT_eFEX fex = TFT_eFEX(&tft); // Create TFT_eFX object "fex" with pointer to "tft" object 51 52 53 //==================================================================================== 54 // Setup 55 //==================================================================================== 56 void setup() 57 { 58 Serial.begin(250000); // Used for messages 59 60 tft.begin(); 61 tft.setRotation(0); // 0 & 2 Portrait. 1 & 3 landscape 62 tft.fillScreen(TFT_BLACK); 63 64 // Create a sprite to hold the jpeg (or part of it) 65 spr.createSprite(80, 64); 66 67 // Initialise SPIFFS 68 if (!SPIFFS.begin()) { 69 Serial.println("SPIFFS initialisation failed!"); 70 while (1) yield(); // Stay here twiddling thumbs waiting 71 } 72 Serial.println("\r\nInitialisation done.\r\n"); 73 74 // Lists the files so you can see what is in the SPIFFS 75 fex.listSPIFFS(); 76 77 // Note the / before the SPIFFS file name must be present, this means the file is in 78 // the root directory of the SPIFFS, e.g. "/tiger.jpg" for a file called "tiger.jpg" 79 80 // Send jpeg info to serial port 81 fex.jpegInfo("/Eye_80x64.jpg"); 82 83 // Draw jpeg iamge in Sprite spr at 0,0 84 fex.drawJpeg("/Eye_80x64.jpg", 0 , 0, &spr); 85 } 86 87 //==================================================================================== 88 // Loop 89 //==================================================================================== 90 void loop() 91 { 92 93 tft.fillScreen(random(0xFFFF)); 94 95 96 // Set the TFT pivot point to the centre of the screen 97 tft.setPivot(tft.width() / 2, tft.height() / 2); 98 99 // Set Sprite pivot point to centre of Sprite 100 spr.setPivot(spr.width() / 2, spr.height() / 2); 101 102 // Push Sprite to the TFT at 0,0 (not rotated) 103 spr.pushSprite(0, 0); 104 105 delay(1000); 106 107 // Push copies of Sprite rotated through increasing angles 0-360 degrees 108 // with 45 fegree increments 109 for (int16_t angle = 0; angle <= 360; angle += 45) { 110 spr.pushRotated(angle); 111 delay(500); 112 } 113 114 delay(2000); 115 116 // Move Sprite pivot to a point above the image at 40,-60 117 // (Note: Top left corner is Sprite coordinate 0,0) 118 // The TFT pivot point has already been set to middle of screen. 119 /* .Pivot point at 40,-60 120 ^ 121 | 122 -60 123 < 40 >| 124 ______V______ 125 | | 126 | Sprite | 127 |_____________| 128 */ 129 spr.setPivot(40, -60); 130 131 // Push Sprite to screen rotated about the new pivot points 132 // negative angle rotates Sprite anticlockwise 133 for (int16_t angle = 330; angle >= 0; angle -= 30) { 134 spr.pushRotated(angle); 135 yield(); // Stop watchdog triggering 136 } 137 138 delay(5000); 139 } 140 //====================================================================================