acidportal- 😈 Worlds smallest Evil Portal on a LilyGo T-QT |
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Viewport_commands.ino (2440B)
1 /* 2 3 // Create a viewport at TFT screen coordinated X,Y of width W and height H 4 tft.setViewport(X, Y, W, H); // By default the 0,0 coordinate datum is moved to top left 5 // corner of viewport 6 // Note: tft.width() and tft.height() now return viewport size! 7 // The above command is identical to: 8 tft.setViewport(VP_X, VP_Y, VP_W, VP_H, true); // true parameter is optional 9 10 // To create a viewport that keeps the coordinate datum at top left of TFT, use false parameter 11 tft.setViewport(VP_X, VP_Y, VP_W, VP_H, false); // Note: tft.width() and tft.height() return TFT size! 12 13 // To get viewport x, y coordinates, width, height and datum position flag 14 int32_t x = tft.getViewportX(); // Always returns viewport x coordinate relative to screen left edge 15 int32_t y = tft.getViewportY(void); // Always returns viewport y coordinate relative to screen top edge 16 int32_t w = tft.getViewportWidth(); // Always returns width of viewport 17 int32_t h = tft.getViewportHeight(); // Always returns height of viewport 18 bool f = tft.getViewportDatum(); // Datum of the viewport (false = TFT corner, true = viewport corner) 19 // To check if all or part of an area is in the viewport 20 checkViewport(x, y, w, h); // Returns "true" if all or part of area is in viewport 21 22 // To draw a rectangular frame outside viewport of width W (when W is negative) 23 tft.frameViewport(TFT_RED, -W); // Note setting the width to a large negative value will clear the screen 24 // outside the viewport 25 26 // To draw a rectangular frame inside viewport of width W (when W is positive) 27 tft.frameViewport(TFT_RED, W); // Note setting the width to a large positive value will clear the screen 28 // inside the viewport 29 30 // To reset the viewport to the normal TFT full screen 31 tft.resetViewport(); // Note: Graphics will NOT be drawn to the TFT outside a viewport until 32 // this command is used! ( The exception is using the frameViewport command 33 // detailed above with a negative width.) 34 35 // Note: 36 // Using setRotation rotates the whole TFT screen it does not just 37 // rotate the viewport (this is a possible future enhancement). 38 // Redraw all graphics after a rotation since some TFT's do not 39 // re-map the TFT graphics RAM to the screen pixels as expected. 40 */