acid-drop- Hacking the planet from a LilyGo T-Deck using custom firmware |
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indev.md (6670B)
1 ```eval_rst 2 .. include:: /header.rst 3 :github_url: |github_link_base|/overview/indev.md 4 ``` 5 # Input devices 6 7 An input device usually means: 8 - Pointer-like input device like touchpad or mouse 9 - Keypads like a normal keyboard or simple numeric keypad 10 - Encoders with left/right turn and push options 11 - External hardware buttons which are assigned to specific points on the screen 12 13 14 ``` important:: Before reading further, please read the [Porting](/porting/indev) section of Input devices 15 ``` 16 17 ## Pointers 18 19 ### Cursor 20 21 Pointer input devices (like a mouse) can have a cursor. 22 23 ```c 24 ... 25 lv_indev_t * mouse_indev = lv_indev_drv_register(&indev_drv); 26 27 LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image source.*/ 28 lv_obj_t * cursor_obj = lv_img_create(lv_scr_act()); /*Create an image object for the cursor */ 29 lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/ 30 lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image object to the driver*/ 31 ``` 32 33 Note that the cursor object should have `lv_obj_clear_flag(cursor_obj, LV_OBJ_FLAG_CLICKABLE)`. 34 For images, *clicking* is disabled by default. 35 36 ### Gestures 37 Pointer input devices can detect basic gestures. By default, most of the widgets send the gestures to its parent, so finally the gestures can be detected on the screen object in a form of an `LV_EVENT_GESTURE` event. For example: 38 39 ```c 40 void my_event(lv_event_t * e) 41 { 42 lv_obj_t * screen = lv_event_get_current_target(e); 43 lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_act()); 44 switch(dir) { 45 case LV_DIR_LEFT: 46 ... 47 break; 48 case LV_DIR_RIGHT: 49 ... 50 break; 51 case LV_DIR_TOP: 52 ... 53 break; 54 case LV_DIR_BOTTOM: 55 ... 56 break; 57 } 58 } 59 60 ... 61 62 lv_obj_add_event_cb(screen1, my_event, LV_EVENT_GESTURE, NULL); 63 ``` 64 65 To prevent passing the gesture event to the parent from an object use `lv_obj_clear_flag(obj, LV_OBJ_FLAG_GESTURE_BUBBLE)`. 66 67 Note that, gestures are not triggered if an object is being scrolled. 68 69 If you did some action on a gesture you can call `lv_indev_wait_release(lv_indev_act())` in the event handler to prevent LVGL sending further input device related events. 70 71 ## Keypad and encoder 72 73 You can fully control the user interface without a touchpad or mouse by using a keypad or encoder(s). It works similar to the *TAB* key on the PC to select an element in an application or a web page. 74 75 ### Groups 76 77 Objects you want to control with a keypad or encoder need to be added to a *Group*. 78 In every group there is exactly one focused object which receives the pressed keys or the encoder actions. 79 For example, if a [Text area](/widgets/core/textarea) is focused and you press some letter on a keyboard, the keys will be sent and inserted into the text area. 80 Similarly, if a [Slider](/widgets/core/slider) is focused and you press the left or right arrows, the slider's value will be changed. 81 82 You need to associate an input device with a group. An input device can send key events to only one group but a group can receive data from more than one input device. 83 84 To create a group use `lv_group_t * g = lv_group_create()` and to add an object to the group use `lv_group_add_obj(g, obj)`. 85 86 To associate a group with an input device use `lv_indev_set_group(indev, g)`, where `indev` is the return value of `lv_indev_drv_register()` 87 88 #### Keys 89 There are some predefined keys which have special meaning: 90 - **LV_KEY_NEXT** Focus on the next object 91 - **LV_KEY_PREV** Focus on the previous object 92 - **LV_KEY_ENTER** Triggers `LV_EVENT_PRESSED/CLICKED/LONG_PRESSED` etc. events 93 - **LV_KEY_UP** Increase value or move upwards 94 - **LV_KEY_DOWN** Decrease value or move downwards 95 - **LV_KEY_RIGHT** Increase value or move to the right 96 - **LV_KEY_LEFT** Decrease value or move to the left 97 - **LV_KEY_ESC** Close or exit (E.g. close a [Drop down list](/widgets/core/dropdown)) 98 - **LV_KEY_DEL** Delete (E.g. a character on the right in a [Text area](/widgets/core/textarea)) 99 - **LV_KEY_BACKSPACE** Delete a character on the left (E.g. in a [Text area](/widgets/core/textarea)) 100 - **LV_KEY_HOME** Go to the beginning/top (E.g. in a [Text area](/widgets/core/textarea)) 101 - **LV_KEY_END** Go to the end (E.g. in a [Text area](/widgets/core/textarea)) 102 103 The most important special keys are `LV_KEY_NEXT/PREV`, `LV_KEY_ENTER` and `LV_KEY_UP/DOWN/LEFT/RIGHT`. 104 In your `read_cb` function, you should translate some of your keys to these special keys to support navigation in a group and interact with selected objects. 105 106 Usually, it's enough to use only `LV_KEY_LEFT/RIGHT` because most objects can be fully controlled with them. 107 108 With an encoder you should use only `LV_KEY_LEFT`, `LV_KEY_RIGHT`, and `LV_KEY_ENTER`. 109 110 #### Edit and navigate mode 111 112 Since a keypad has plenty of keys, it's easy to navigate between objects and edit them using the keypad. But encoders have a limited number of "keys" and hence it is difficult to navigate using the default options. *Navigate* and *Edit* modes are used to avoid this problem with encoders. 113 114 In *Navigate* mode, an encoder's `LV_KEY_LEFT/RIGHT` is translated to `LV_KEY_NEXT/PREV`. Therefore, the next or previous object will be selected by turning the encoder. 115 Pressing `LV_KEY_ENTER` will change to *Edit* mode. 116 117 In *Edit* mode, `LV_KEY_NEXT/PREV` is usually used to modify an object. 118 Depending on the object's type, a short or long press of `LV_KEY_ENTER` changes back to *Navigate* mode. 119 Usually, an object which cannot be pressed (like a [Slider](/widgets/core/slider)) leaves *Edit* mode upon a short click. But with objects where a short click has meaning (e.g. [Button](/widgets/core/btn)), a long press is required. 120 121 #### Default group 122 Interactive widgets - such as buttons, checkboxes, sliders, etc. - can be automatically added to a default group. 123 Just create a group with `lv_group_t * g = lv_group_create();` and set the default group with `lv_group_set_default(g);` 124 125 Don't forget to assign one or more input devices to the default group with ` lv_indev_set_group(my_indev, g);`. 126 127 ### Styling 128 129 If an object is focused either by clicking it via touchpad or focused via an encoder or keypad it goes to the `LV_STATE_FOCUSED` state. Hence, focused styles will be applied to it. 130 131 If an object switches to edit mode it enters the `LV_STATE_FOCUSED | LV_STATE_EDITED` states so these style properties will be shown. 132 133 For a more detailed description read the [Style](https://docs.lvgl.io/v7/en/html/overview/style.html) section. 134 135 ## API 136 137 138 ### Input device 139 140 ```eval_rst 141 142 .. doxygenfile:: lv_indev.h 143 :project: lvgl 144 145 ``` 146 147 ### Groups 148 149 ```eval_rst 150 151 .. doxygenfile:: lv_group.h 152 :project: lvgl 153 154 ```