acid-drop

- Hacking the planet from a LilyGo T-Deck using custom firmware
git clone git://git.acid.vegas/acid-drop.git
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TFT_Flash_Bitmap.ino (2287B)

      1 // Icon images are stored in tabs ^ e.g. Alert.h etc above this line
      2 // more than one icon can be in a header file
      3 
      4 // Arrays containing FLASH images can be created with UTFT library tool:
      5 // (libraries\UTFT\Tools\ImageConverter565.exe)
      6 // Convert to .c format then copy into a new tab
      7 
      8 /*
      9  This sketch demonstrates loading images from arrays stored in program (FLASH) memory.
     10 
     11  Works with TFT_eSPI library here:
     12  https://github.com/Bodmer/TFT_eSPI
     13 
     14  This sketch does not use/need any fonts at all...
     15 
     16  Code derived from ILI9341_due library example
     17 
     18  Make sure all the display driver and pin connections are correct by
     19  editing the User_Setup.h file in the TFT_eSPI library folder.
     20 
     21  #########################################################################
     22  ###### DON'T FORGET TO UPDATE THE User_Setup.h FILE IN THE LIBRARY ######
     23  #########################################################################
     24 */
     25 
     26 #include <TFT_eSPI.h>       // Hardware-specific library
     27 
     28 TFT_eSPI tft = TFT_eSPI();  // Invoke custom library
     29 
     30 // Include the header files that contain the icons
     31 #include "Alert.h"
     32 #include "Close.h"
     33 #include "Info.h"
     34 
     35 long count = 0; // Loop count
     36 
     37 void setup()
     38 {
     39   Serial.begin(115200);
     40   tft.begin();
     41   tft.setRotation(1);	// landscape
     42 
     43   tft.fillScreen(TFT_BLACK);
     44 
     45   // Swap the colour byte order when rendering
     46   tft.setSwapBytes(true);
     47 
     48   // Draw the icons
     49   tft.pushImage(100, 100, infoWidth, infoHeight, info);
     50   tft.pushImage(140, 100, alertWidth, alertHeight, alert);
     51   tft.pushImage(180, 100, closeWidth, closeHeight, closeX);
     52 
     53   // Pause here to admire the icons!
     54   delay(2000);
     55 
     56 }
     57 
     58 void loop()
     59 {
     60   // Loop filling and clearing screen
     61   tft.pushImage(random(tft.width() -  infoWidth), random(tft.height() -  infoHeight),  infoWidth,  infoHeight, info);
     62   tft.pushImage(random(tft.width() - alertWidth), random(tft.height() - alertHeight), alertWidth, alertHeight, alert);
     63   tft.pushImage(random(tft.width() - closeWidth), random(tft.height() - closeHeight), alertWidth, closeHeight, closeX);
     64 
     65   // Clear screen after 100 x 3 = 300 icons drawn
     66   if (1000 == count++) {
     67     count = 1;
     68     tft.setRotation(2 * random(2)); // Rotate randomly to clear display left>right or right>left to reduce monotony!
     69     tft.fillScreen(TFT_BLACK);
     70     tft.setRotation(1);
     71   }
     72 }