acid-drop- Hacking the planet from a LilyGo T-Deck using custom firmware |
git clone git://git.acid.vegas/acid-drop.git |
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config.h (4806B)
1 // Pin selections here are based on the original Adafruit Learning System 2 // guide for the Teensy 3.x project. Some of these pin numbers don't even 3 // exist on the smaller SAMD M0 & M4 boards, so you may need to make other 4 // selections: 5 6 // GRAPHICS SETTINGS (appearance of eye) ----------------------------------- 7 8 // If using a SINGLE EYE, you might want this next line enabled, which 9 // uses a simpler "football-shaped" eye that's left/right symmetrical. 10 // Default shape includes the caruncle, creating distinct left/right eyes. 11 12 //#define SYMMETRICAL_EYELID 13 14 // Enable ONE of these #includes -- HUGE graphics tables for various eyes: 15 #include "data/defaultEye.h" // Standard human-ish hazel eye -OR- 16 //#include "data/dragonEye.h" // Slit pupil fiery dragon/demon eye -OR- 17 //#include "data/noScleraEye.h" // Large iris, no sclera -OR- 18 //#include "data/goatEye.h" // Horizontal pupil goat/Krampus eye -OR- 19 //#include "data/newtEye.h" // Eye of newt -OR- 20 //#include "data/terminatorEye.h" // Git to da choppah! 21 //#include "data/catEye.h" // Cartoonish cat (flat "2D" colors) 22 //#include "data/owlEye.h" // Minerva the owl (DISABLE TRACKING) 23 //#include "data/naugaEye.h" // Nauga googly eye (DISABLE TRACKING) 24 //#include "data/doeEye.h" // Cartoon deer eye (DISABLE TRACKING) 25 26 // DISPLAY HARDWARE SETTINGS (screen type & connections) ------------------- 27 #define TFT_COUNT 1 // Number of screens (1 or 2) 28 #define TFT1_CS -1 // TFT 1 chip select pin (set to -1 to use TFT_eSPI setup) 29 #define TFT2_CS -1 // TFT 2 chip select pin (set to -1 to use TFT_eSPI setup) 30 #define TFT_1_ROT 1 // TFT 1 rotation 31 #define TFT_2_ROT 1 // TFT 2 rotation 32 #define EYE_1_XPOSITION 0 // x shift for eye 1 image on display 33 #define EYE_2_XPOSITION 320 - 128 // x shift for eye 2 image on display 34 35 #define DISPLAY_BACKLIGHT -1 // Pin for backlight control (-1 for none) 36 #define BACKLIGHT_MAX 255 37 38 // EYE LIST ---------------------------------------------------------------- 39 #define NUM_EYES 2 // Number of eyes to display (1 or 2) 40 41 #define BLINK_PIN -1 // Pin for manual blink button (BOTH eyes) 42 #define LH_WINK_PIN -1 // Left wink pin (set to -1 for no pin) 43 #define RH_WINK_PIN -1 // Right wink pin (set to -1 for no pin) 44 45 // This table contains ONE LINE PER EYE. The table MUST be present with 46 // this name and contain ONE OR MORE lines. Each line contains THREE items: 47 // a pin number for the corresponding TFT/OLED display's SELECT line, a pin 48 // pin number for that eye's "wink" button (or -1 if not used), a screen 49 // rotation value (0-3) and x position offset for that eye. 50 51 #if (NUM_EYES == 2) 52 eyeInfo_t eyeInfo[] = { 53 { TFT1_CS, LH_WINK_PIN, TFT_1_ROT, EYE_1_XPOSITION }, // LEFT EYE chip select and wink pins, rotation and offset 54 { TFT2_CS, RH_WINK_PIN, TFT_2_ROT, EYE_2_XPOSITION }, // RIGHT EYE chip select and wink pins, rotation and offset 55 }; 56 #else 57 eyeInfo_t eyeInfo[] = { 58 { TFT1_CS, LH_WINK_PIN, TFT_1_ROT, EYE_1_XPOSITION }, // EYE chip select and wink pins, rotation and offset 59 }; 60 #endif 61 62 // INPUT SETTINGS (for controlling eye motion) ----------------------------- 63 64 // JOYSTICK_X_PIN and JOYSTICK_Y_PIN specify analog input pins for manually 65 // controlling the eye with an analog joystick. If set to -1 or if not 66 // defined, the eye will move on its own. 67 // IRIS_PIN speficies an analog input pin for a photocell to make pupils 68 // react to light (or potentiometer for manual control). If set to -1 or 69 // if not defined, the pupils will change on their own. 70 // BLINK_PIN specifies an input pin for a button (to ground) that will 71 // make any/all eyes blink. If set to -1 or if not defined, the eyes will 72 // only blink if AUTOBLINK is defined, or if the eyeInfo[] table above 73 // includes wink button settings for each eye. 74 75 //#define JOYSTICK_X_PIN A0 // Analog pin for eye horiz pos (else auto) 76 //#define JOYSTICK_Y_PIN A1 // Analog pin for eye vert position (") 77 //#define JOYSTICK_X_FLIP // If defined, reverse stick X axis 78 //#define JOYSTICK_Y_FLIP // If defined, reverse stick Y axis 79 #define TRACKING // If defined, eyelid tracks pupil 80 #define AUTOBLINK // If defined, eyes also blink autonomously 81 82 // #define LIGHT_PIN -1 // Light sensor pin 83 #define LIGHT_CURVE 0.33 // Light sensor adjustment curve 84 #define LIGHT_MIN 0 // Minimum useful reading from light sensor 85 #define LIGHT_MAX 1023 // Maximum useful reading from sensor 86 87 #define IRIS_SMOOTH // If enabled, filter input from IRIS_PIN 88 #if !defined(IRIS_MIN) // Each eye might have its own MIN/MAX 89 #define IRIS_MIN 90 // Iris size (0-1023) in brightest light 90 #endif 91 #if !defined(IRIS_MAX) 92 #define IRIS_MAX 130 // Iris size (0-1023) in darkest light 93 #endif