acid-drop

- Hacking the planet from a LilyGo T-Deck using custom firmware
git clone git://git.acid.vegas/acid-drop.git
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Setup50_SSD1963_Parallel.h (4347B)

      1 //                            USER DEFINED SETTINGS
      2 //   Set driver type, fonts to be loaded, pins used and SPI control method etc
      3 //
      4 //   See the User_Setup_Select.h file if you wish to be able to define multiple
      5 //   setups and then easily select which setup file is used by the compiler.
      6 //
      7 //   If this file is edited correctly then all the library example sketches should
      8 //   run without the need to make any more changes for a particular hardware setup!
      9 #define USER_SETUP_ID 50
     10 // ##################################################################################
     11 //
     12 // Section 0. Call up the right driver file and any options for it
     13 //
     14 // ##################################################################################
     15 
     16 // Use ESP32 Parallel interface
     17 #define TFT_PARALLEL_8_BIT
     18 
     19 // Only define one driver, the other ones must be commented out
     20 //#define SSD1963_480_DRIVER    // 272 x 480 display
     21 //#define SSD1963_800_DRIVER    // 480 x 800 display
     22 //#define SSD1963_800ALT_DRIVER // Alternative 480 x 800 display
     23 #define SSD1963_800BD_DRIVER    // 480 x 800 display sourced from https://www.buydisplay.com/7-tft-screen-touch-lcd-display-module-w-ssd1963-controller-board-mcu
     24 
     25 //#define TFT_RGB_ORDER TFT_RGB  // Colour order Red-Green-Blue
     26 #define TFT_RGB_ORDER TFT_BGR  // Colour order Blue-Green-Red
     27 
     28 // ##################################################################################
     29 //
     30 // Section 1. Define the pins that are used to interface with the display here
     31 //
     32 // ##################################################################################
     33 
     34 // ESP32 pins used
     35 #define TFT_CS   33  // Chip select control pin
     36 #define TFT_DC   15  // Data Command control pin - must use a pin in the range 0-31
     37 #define TFT_RST  32  // Reset pin
     38 
     39 #define TFT_WR    4  // Write strobe control pin - must use a pin in the range 0-31
     40 #define TFT_RD    2
     41 
     42 #define TFT_D0   12  // Must use pins in the range 0-31 for the data bus
     43 #define TFT_D1   13  // so a single register write sets/clears all bits
     44 #define TFT_D2   26
     45 #define TFT_D3   25
     46 #define TFT_D4   17
     47 #define TFT_D5   16
     48 #define TFT_D6   27
     49 #define TFT_D7   14
     50 
     51 // ##################################################################################
     52 //
     53 // Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
     54 //
     55 // ##################################################################################
     56 
     57 
     58 // ##################################################################################
     59 //
     60 // Section 3. Define the fonts that are to be used here
     61 //
     62 // ##################################################################################
     63 
     64 // Comment out the #defines below with // to stop that font being loaded
     65 // The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
     66 // normally necessary. If all fonts are loaded the extra FLASH space required is
     67 // about 17Kbytes. To save FLASH space only enable the fonts you need!
     68 
     69 #define LOAD_GLCD   // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
     70 #define LOAD_FONT2  // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
     71 #define LOAD_FONT4  // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
     72 #define LOAD_FONT6  // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
     73 #define LOAD_FONT7  // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
     74 #define LOAD_FONT8  // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
     75 //#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
     76 #define LOAD_GFXFF  // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
     77 
     78 // Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
     79 // this will save ~20kbytes of FLASH
     80 #define SMOOTH_FONT
     81 
     82 // ##################################################################################
     83 //
     84 // Section 4. Not used
     85 //
     86 // ##################################################################################
     87 
     88 
     89 // ##################################################################################
     90 //
     91 // Section 5. Other options
     92 //
     93 // ##################################################################################
     94 
     95