acid-drop- Hacking the planet from a LilyGo T-Deck using custom firmware |
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LvglHelloWorld.ino (5862B)
1 /******************************************************************************* 2 * LVGL Hello World 3 * This is a simple example for LVGL - Light and Versatile Graphics Library 4 * import from: https://github.com/lvgl/lv_demos.git 5 * 6 * Dependent libraries: 7 * LVGL: https://github.com/lvgl/lvgl.git 8 * 9 * LVGL Configuration file: 10 * Copy your_arduino_path/libraries/lvgl/lv_conf_template.h 11 * to your_arduino_path/libraries/lv_conf.h 12 * 13 * In lv_conf.h around line 15, enable config file: 14 * #if 1 // Set it to "1" to enable content 15 * 16 * Then find and set: 17 * #define LV_COLOR_DEPTH 16 18 * #define LV_TICK_CUSTOM 1 19 * 20 * For SPI/parallel 8 display set color swap can be faster, parallel 16/RGB screen don't swap! 21 * #define LV_COLOR_16_SWAP 1 // for SPI and parallel 8 22 * #define LV_COLOR_16_SWAP 0 // for parallel 16 and RGB 23 ******************************************************************************/ 24 #include <lvgl.h> 25 26 /******************************************************************************* 27 * Start of Arduino_GFX setting 28 * 29 * Arduino_GFX try to find the settings depends on selected board in Arduino IDE 30 * Or you can define the display dev kit not in the board list 31 * Defalult pin list for non display dev kit: 32 * Arduino Nano, Micro and more: CS: 9, DC: 8, RST: 7, BL: 6, SCK: 13, MOSI: 11, MISO: 12 33 * ESP32 various dev board : CS: 5, DC: 27, RST: 33, BL: 22, SCK: 18, MOSI: 23, MISO: nil 34 * ESP32-C3 various dev board : CS: 7, DC: 2, RST: 1, BL: 3, SCK: 4, MOSI: 6, MISO: nil 35 * ESP32-S2 various dev board : CS: 34, DC: 38, RST: 33, BL: 21, SCK: 36, MOSI: 35, MISO: nil 36 * ESP32-S3 various dev board : CS: 40, DC: 41, RST: 42, BL: 48, SCK: 36, MOSI: 35, MISO: nil 37 * ESP8266 various dev board : CS: 15, DC: 4, RST: 2, BL: 5, SCK: 14, MOSI: 13, MISO: 12 38 * Raspberry Pi Pico dev board : CS: 17, DC: 27, RST: 26, BL: 28, SCK: 18, MOSI: 19, MISO: 16 39 * RTL8720 BW16 old patch core : CS: 18, DC: 17, RST: 2, BL: 23, SCK: 19, MOSI: 21, MISO: 20 40 * RTL8720_BW16 Official core : CS: 9, DC: 8, RST: 6, BL: 3, SCK: 10, MOSI: 12, MISO: 11 41 * RTL8722 dev board : CS: 18, DC: 17, RST: 22, BL: 23, SCK: 13, MOSI: 11, MISO: 12 42 * RTL8722_mini dev board : CS: 12, DC: 14, RST: 15, BL: 13, SCK: 11, MOSI: 9, MISO: 10 43 * Seeeduino XIAO dev board : CS: 3, DC: 2, RST: 1, BL: 0, SCK: 8, MOSI: 10, MISO: 9 44 * Teensy 4.1 dev board : CS: 39, DC: 41, RST: 40, BL: 22, SCK: 13, MOSI: 11, MISO: 12 45 ******************************************************************************/ 46 #include <Arduino_GFX_Library.h> 47 48 #define GFX_BL DF_GFX_BL // default backlight pin, you may replace DF_GFX_BL to actual backlight pin 49 50 /* More dev device declaration: https://github.com/moononournation/Arduino_GFX/wiki/Dev-Device-Declaration */ 51 #if defined(DISPLAY_DEV_KIT) 52 Arduino_GFX *gfx = create_default_Arduino_GFX(); 53 #else /* !defined(DISPLAY_DEV_KIT) */ 54 55 /* More data bus class: https://github.com/moononournation/Arduino_GFX/wiki/Data-Bus-Class */ 56 Arduino_DataBus *bus = create_default_Arduino_DataBus(); 57 58 /* More display class: https://github.com/moononournation/Arduino_GFX/wiki/Display-Class */ 59 Arduino_GFX *gfx = new Arduino_ILI9341(bus, DF_GFX_RST, 0 /* rotation */, false /* IPS */); 60 61 #endif /* !defined(DISPLAY_DEV_KIT) */ 62 /******************************************************************************* 63 * End of Arduino_GFX setting 64 ******************************************************************************/ 65 66 /* Change to your screen resolution */ 67 static uint32_t screenWidth; 68 static uint32_t screenHeight; 69 static lv_disp_draw_buf_t draw_buf; 70 static lv_color_t *disp_draw_buf; 71 static lv_disp_drv_t disp_drv; 72 73 /* Display flushing */ 74 void my_disp_flush(lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p) 75 { 76 uint32_t w = (area->x2 - area->x1 + 1); 77 uint32_t h = (area->y2 - area->y1 + 1); 78 79 #if (LV_COLOR_16_SWAP != 0) 80 gfx->draw16bitBeRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h); 81 #else 82 gfx->draw16bitRGBBitmap(area->x1, area->y1, (uint16_t *)&color_p->full, w, h); 83 #endif 84 85 lv_disp_flush_ready(disp); 86 } 87 88 void setup() 89 { 90 Serial.begin(115200); 91 // Serial.setDebugOutput(true); 92 // while(!Serial); 93 Serial.println("LVGL Hello World Demo"); 94 95 #ifdef GFX_EXTRA_PRE_INIT 96 GFX_EXTRA_PRE_INIT(); 97 #endif 98 99 // Init Display 100 gfx->begin(); 101 gfx->fillScreen(BLACK); 102 103 #ifdef GFX_BL 104 pinMode(GFX_BL, OUTPUT); 105 digitalWrite(GFX_BL, HIGH); 106 #endif 107 108 lv_init(); 109 110 screenWidth = gfx->width(); 111 screenHeight = gfx->height(); 112 #ifdef ESP32 113 disp_draw_buf = (lv_color_t *)heap_caps_malloc(sizeof(lv_color_t) * screenWidth * 32, MALLOC_CAP_INTERNAL | MALLOC_CAP_8BIT); 114 #else 115 disp_draw_buf = (lv_color_t *)malloc(sizeof(lv_color_t) * screenWidth * 32); 116 #endif 117 if (!disp_draw_buf) 118 { 119 Serial.println("LVGL disp_draw_buf allocate failed!"); 120 } 121 else 122 { 123 lv_disp_draw_buf_init(&draw_buf, disp_draw_buf, NULL, screenWidth * 32); 124 125 /* Initialize the display */ 126 lv_disp_drv_init(&disp_drv); 127 /* Change the following line to your display resolution */ 128 disp_drv.hor_res = screenWidth; 129 disp_drv.ver_res = screenHeight; 130 disp_drv.flush_cb = my_disp_flush; 131 disp_drv.draw_buf = &draw_buf; 132 lv_disp_drv_register(&disp_drv); 133 134 /* Initialize the (dummy) input device driver */ 135 static lv_indev_drv_t indev_drv; 136 lv_indev_drv_init(&indev_drv); 137 indev_drv.type = LV_INDEV_TYPE_POINTER; 138 lv_indev_drv_register(&indev_drv); 139 140 /* Create simple label */ 141 lv_obj_t *label = lv_label_create(lv_scr_act()); 142 lv_label_set_text(label, "Hello Arduino! (V" GFX_STR(LVGL_VERSION_MAJOR) "." GFX_STR(LVGL_VERSION_MINOR) "." GFX_STR(LVGL_VERSION_PATCH) ")"); 143 lv_obj_align(label, LV_ALIGN_CENTER, 0, 0); 144 145 Serial.println("Setup done"); 146 } 147 } 148 149 void loop() 150 { 151 lv_timer_handler(); /* let the GUI do its work */ 152 delay(5); 153 }