unrealircd

- supernets unrealircd source & configuration
git clone git://git.acid.vegas/unrealircd.git
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eos.c (1782B)

      1 /*
      2  *   IRC - Internet Relay Chat, src/modules/out.c
      3  *   (C) 2004 The UnrealIRCd Team
      4  *
      5  *   See file AUTHORS in IRC package for additional names of
      6  *   the programmers.
      7  *
      8  *   This program is free software; you can redistribute it and/or modify
      9  *   it under the terms of the GNU General Public License as published by
     10  *   the Free Software Foundation; either version 1, or (at your option)
     11  *   any later version.
     12  *
     13  *   This program is distributed in the hope that it will be useful,
     14  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
     15  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     16  *   GNU General Public License for more details.
     17  *
     18  *   You should have received a copy of the GNU General Public License
     19  *   along with this program; if not, write to the Free Software
     20  *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
     21  */
     22 
     23 #include "unrealircd.h"
     24 
     25 CMD_FUNC(cmd_eos);
     26 
     27 #define MSG_EOS 	"EOS"	
     28 
     29 ModuleHeader MOD_HEADER
     30   = {
     31 	"eos",
     32 	"5.0",
     33 	"command /eos", 
     34 	"UnrealIRCd Team",
     35 	"unrealircd-6",
     36     };
     37 
     38 MOD_INIT()
     39 {
     40 	CommandAdd(modinfo->handle, MSG_EOS, cmd_eos, MAXPARA, CMD_SERVER);
     41 	MARK_AS_OFFICIAL_MODULE(modinfo);
     42 	return MOD_SUCCESS;
     43 }
     44 
     45 MOD_LOAD()
     46 {
     47 	return MOD_SUCCESS;
     48 }
     49 
     50 MOD_UNLOAD()
     51 {
     52 	return MOD_SUCCESS;
     53 }
     54 
     55 /*
     56  * EOS (End Of Sync) command.
     57  * Type: Broadcast
     58  * Purpose: Broadcasted over a network if a server is synced (after the users, channels,
     59  *          etc are introduced). Makes us able to know if a server is linked.
     60  * History: Added in beta18 (in cvs since 2003-08-11) by Syzop
     61  */
     62 CMD_FUNC(cmd_eos)
     63 {
     64 	if (!IsServer(client))
     65 		return;
     66 	client->server->flags.synced = 1;
     67 	/* pass it on ^_- */
     68 	sendto_server(client, 0, 0, NULL, ":%s EOS", client->id);
     69 
     70 	RunHook(HOOKTYPE_SERVER_SYNCED, client);
     71 }