asciipumper- mspaint style program to create irc ascii art |
git clone git://git.acid.vegas/asciipumper.git |
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PaintCanvas.Designer.cs (2069B)
1 namespace AsciiPumper 2 { 3 partial class PaintCanvas 4 { 5 /// <summary> 6 /// Required designer variable. 7 /// </summary> 8 private System.ComponentModel.IContainer components = null; 9 10 /// <summary> 11 /// Clean up any resources being used. 12 /// </summary> 13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> 14 protected override void Dispose(bool disposing) 15 { 16 if (disposing && (components != null)) 17 { 18 components.Dispose(); 19 } 20 base.Dispose(disposing); 21 } 22 23 #region Component Designer generated code 24 25 /// <summary> 26 /// Required method for Designer support - do not modify 27 /// the contents of this method with the code editor. 28 /// </summary> 29 private void InitializeComponent() 30 { 31 this.SuspendLayout(); 32 // 33 // PaintCanvas 34 // 35 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 36 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 37 this.BackColor = System.Drawing.Color.White; 38 this.DoubleBuffered = true; 39 this.Font = new System.Drawing.Font("Consolas", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); 40 this.Name = "PaintCanvas"; 41 this.Size = new System.Drawing.Size(666, 413); 42 this.PreviewKeyDown += new System.Windows.Forms.PreviewKeyDownEventHandler(this.PaintCanvas_PreviewKeyDown); 43 this.Load += new System.EventHandler(this.PaintCanvas_Load); 44 this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.PaintCanvas_MouseDown); 45 this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.PaintCanvas_MouseMove); 46 this.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.PaintCanvas_KeyPress); 47 this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.PaintCanvas_MouseUp); 48 this.SizeChanged += new System.EventHandler(this.PaintCanvas_SizeChanged); 49 this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.PaintCanvas_KeyDown); 50 this.ResumeLayout(false); 51 52 } 53 54 #endregion 55 } 56 }