anope

- supernets anope source code & configuration
git clone git://git.acid.vegas/anope.git
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language.cpp (3306B)

      1 /*
      2  *
      3  * (C) 2003-2022 Anope Team
      4  * Contact us at team@anope.org
      5  *
      6  * Please read COPYING and README for further details.
      7  *
      8  * Based on the original code of Epona by Lara.
      9  * Based on the original code of Services by Andy Church.
     10  */
     11 
     12 #include "services.h"
     13 #include "modules.h"
     14 #include "commands.h"
     15 #include "config.h"
     16 #include "language.h"
     17 
     18 #if GETTEXT_FOUND
     19 # include <libintl.h>
     20 #endif
     21 
     22 std::vector<Anope::string> Language::Languages;
     23 std::vector<Anope::string> Language::Domains;
     24 
     25 void Language::InitLanguages()
     26 {
     27 #if GETTEXT_FOUND
     28 	Log(LOG_DEBUG) << "Initializing Languages...";
     29 
     30 	Languages.clear();
     31 
     32 	if (!bindtextdomain("anope", Anope::LocaleDir.c_str()))
     33 		Log() << "Error calling bindtextdomain, " << Anope::LastError();
     34 	else
     35 		Log(LOG_DEBUG) << "Successfully bound anope to " << Anope::LocaleDir;
     36 
     37 	setlocale(LC_ALL, "");
     38 
     39 	spacesepstream sep(Config->GetBlock("options")->Get<const Anope::string>("languages"));
     40 	Anope::string language;
     41 	while (sep.GetToken(language))
     42 	{
     43 		const Anope::string &lang_name = Translate(language.c_str(), _("English"));
     44 		if (lang_name == "English")
     45 		{
     46 			Log() << "Unable to use language " << language;
     47 			continue;
     48 		}
     49 
     50 		Log(LOG_DEBUG) << "Found language " << language;
     51 		Languages.push_back(language);
     52 	}
     53 #else
     54 	Log() << "Unable to initialize languages, gettext is not installed";
     55 #endif
     56 }
     57 
     58 const char *Language::Translate(const char *string)
     59 {
     60 	return Translate("", string);
     61 }
     62 
     63 const char *Language::Translate(User *u, const char *string)
     64 {
     65 	if (u && u->Account())
     66 		return Translate(u->Account(), string);
     67 	else
     68 		return Translate("", string);
     69 }
     70 
     71 const char *Language::Translate(const NickCore *nc, const char *string)
     72 {
     73 	return Translate(nc ? nc->language.c_str() : "", string);
     74 }
     75 
     76 #if GETTEXT_FOUND
     77 
     78 #if defined(__GLIBC__) && defined(__USE_GNU_GETTEXT)
     79 extern "C" int _nl_msg_cat_cntr;
     80 #endif
     81 
     82 const char *Language::Translate(const char *lang, const char *string)
     83 {
     84 	if (!string || !*string)
     85 		return "";
     86 
     87 	if (!lang || !*lang)
     88 		lang = Config->DefLanguage.c_str();
     89 
     90 #if defined(__GLIBC__) && defined(__USE_GNU_GETTEXT)
     91 	++_nl_msg_cat_cntr;
     92 #endif
     93 
     94 #ifdef _WIN32
     95 	SetThreadLocale(MAKELCID(MAKELANGID(WindowsGetLanguage(lang), SUBLANG_DEFAULT), SORT_DEFAULT));
     96 #else
     97 	/* First, set LANG and LANGUAGE env variables.
     98 	 * Some systems (Debian) don't care about this, so we must setlocale LC_ALL as well.
     99 	 * BUT if this call fails because the LANGUAGE env variable is set, setlocale resets
    100 	 * the locale to "C", which short circuits gettext and causes it to fail on systems that
    101 	 * use the LANGUAGE env variable. We must reset the locale to en_US (or, anything not
    102 	 * C or POSIX) then.
    103 	 */
    104 	setenv("LANG", lang, 1);
    105 	setenv("LANGUAGE", lang, 1);
    106 	if (setlocale(LC_ALL, lang) == NULL)
    107 		setlocale(LC_ALL, "en_US");
    108 #endif
    109 	const char *translated_string = dgettext("anope", string);
    110 	for (unsigned i = 0; translated_string == string && i < Domains.size(); ++i)
    111 		translated_string = dgettext(Domains[i].c_str(), string);
    112 #ifdef _WIN32
    113 	SetThreadLocale(MAKELCID(MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), SORT_DEFAULT));
    114 #else
    115 	unsetenv("LANGUAGE");
    116 	unsetenv("LANG");
    117 	setlocale(LC_ALL, "");
    118 #endif
    119 
    120 	return translated_string;
    121 }
    122 #else
    123 const char *Language::Translate(const char *lang, const char *string)
    124 {
    125 	return string != NULL ? string : "";
    126 }
    127 #endif